GoldSrc's artificial intelligence systems, for example, were essentially made from scratch. While the engine served as the basis for GoldSrc, Gabe Newell has stated that a majority of the code used in the engine was created by Valve themselves. The basis of GoldSrc is the engine used in the video game Quake, albeit with heavy modification by Valve. However, Valve continues to support the engine with periodic updates. GoldSrc was succeeded by the Source engine with the releases of Half-Life: Source, Half-Life 2, and Counter-Strike: Source in 2004. It originally made its debut in 1998 with Half-Life, and would power future games developed by or with oversight from Valve, including Half-Life 's expansions, Day of Defeat, and multiple games in the Counter-Strike series. At its core, GoldSrc is a heavily modified version of id Software's Quake engine. GoldSrc (pronounced "gold source") is a proprietary game engine developed by Valve.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |